Varis Galanodel


Varis Galanodel, Rogue 4 (Arcane Trickster)
Medium humanoid (high elf), chaotic good
Family name: Galanodel (MoonWhisper)
Age: 173 Sex: Male; Height: 5’5"; Weight 148
Appearance: Green eyes flecked with gold, Blue hair with streaks of black, alabaster/gray skin
AC 15 HP 23
STR 14 2: ST2; Athletics +4
DEX 18 +4 ST +6 ;Acrobatics +6; Sleight of Hand +8; Stealth +6; Thieve’s Tools +6
CON 10 +0 ST +0; Hold Breath 1min; Suffocating 1round
INT 16 +3 ST +5; Arcana +3; History +3; Investigation +5; Nature +3; Religion +3
WIS 14 +2 ST +2; Animal Handling +2; Insight +2; Medicine +2; Perception +6; Survival +4
CHA 10 +0 ST +0; Deception +0; Intimidation +0; Performance +0; Persuasion +0

Resistances: N/A
Senses: passive Perception 16, Darkvision 60ft
Languages: Common, Elvish, Dwarvish, Gnomish, Halfling

Actions: 1 Attack; Initiative 4; Speed 30ft.
- Sun Strike: Martial Melee: +8 to hit, range -. Hit: 1d8
4 2H 1d10+4 piercing Properties: proficient, finesse, light, underwater 1d8 extra Radiant dmg vs. undead.
- Dagger: Simple Melee: 6 to hit, range 20/60. Hit: 1d44 piercing Properties: proficient, finesse, light, thrown, underwater
- Shortbow: Simple Ranged: 6 to hit, range 80/320. Hit: 1d64 piercing Properties: proficient, ammunition, two-handed
- Attack Spell (INT): Spell: +5 to hit, range see spell. Hit: see spell Properties: proficient

Spellcasting: DC 13
Spell Slots: 1st Level = 2
Spells Known: Cantrips ©= 3 + 1 for High Elf; 1st Level = 3
- C Prestidigitation: Cast 1 action, Range 10ft; Duration up to 1 hour; Components VS; Type: Trans
Minor magical trick (sensory effect/light/snuff/clean/soil/chill/warm/flavor/mark/illusory image/trinket)
- C Fire Bolt: Cast 1 action, Range 120ft; Duration Instant; Components VS; Type: Evoc
ranged, 1d10 fire, unattended flammable objects ignite
- C Mage Hand: Cast 1 action, Range 30ft; Duration 1min; Components VS; Type: Conjur
Spectral hand, action to control (move 30ft), carry 10lb; ends if > 30ft, re-cast or dismissed (action)
- C Message: Cast 1 action, Range 120ft; Duration 1 round; Components VSM; Type: Trans
1 creature, whisper message only it hears, it whispers reply only you hear (cast through solid objects)
- 1st Sleep: Cast 1 action, Range 90ft; Duration 1min; Components VSM; Type: Ench
20ft rad, 5d8 HP of creature fall asleep, starting with the lowest current HP ᴴ +2d8
- 1st Disguise Self: Cast 1 action, Range Self; Duration 1 hour; Components VS; Type: Illus
Alter appearance (1ft short/tall, thin/fat), Investigation check ⱽˢ spell DC to discern
- 1st Find Familiar: Cast 1 hour, Range 10ft; Duration Instant; Components VSM; Type: Conjur
Gain a familiar, telepathic communication within 100ft, action to use its senses, deliver touch spells

Race: High Elf
•+2 Dexterity, +1 Intelligence
•Size. Medium
•Speed. 30ft
•Darkvision 60ft
•Keen Senses. proficiency in the Perception skill
•Fey Ancestry. advantage on saving throws against being charmed, magic cannot put you to sleep
•Trance. do not sleep but meditate deeply, remaining semiconscious, for 4 hours a day
•Elf Weapon Training. proficiency with longsword, shortsword, shortbow and longbow
•Cantrip. Prestidigitation (transmutation) cast 1 act, range 10 ft, duration up to 1 hr, component VS minor magical trick (sensory effect/light/snuff/clean/soil/chill/warm/flavor/mark/illusory image/trinket) Spell Ability (Int) Save DC 13
•Languages. Common, Elvish, one additional language

Background Outlander
Region. The Sword Coast
Feature. Wanderer
You have an excellent memory for maps and geography, always recalling the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five others each day, provided that the land offers berries, small game, water, and so forth.
•Origin. Guide
•Skills. Athletics, Survival
•Tools. One type of musical instrument
•Lifestyle. Poor, 2 sp per day
•Languages. One of your choice

Class: Rogue
•Armor. Light armor
•Weapons. Simple weapons, hand crossbows, long swords, rapiers, short swords
•Tools. Thieves’ tools
•Saves. Dexterity, Intelligence
•Skills. Choose 4 from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth
•Expertise (Perception, Sleight of Hand)
Your proficiency bonus is doubled for ability checks that uses either of these proficiencies.
•Thieves’ Cant
lt takes four times longer to convey messages than it does to speak the same idea plainly.
•Sneak Attack
Once per turn, deal an extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5ft of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll
•Cunning Action
You can take a bonus action on each of your turns in combat to Dash, Disengage, or Hide only
•Roguish Archetype (Arcane Trickster)
Must choose from the enchantment and illusion spells on the wizard spell list except spells learnt at 8th, 14th & 20th level can come from any school of magic. When gaining a level in this class, you can replace one of the wizard spells you know with another spell of choice from the wizard spell list. The new spell must be of a level for which you have spell slots, and must be an enchantment or illusion spell, unless replacing the spell gained at 8th, 14th, or 20th level
Roguish Archetype Feature (Mage Hand Legerdemain)
When you cast mage hand, you can make the hand invisible and perform additional tasks:
-Stow one object the hand is holding in a container worn or carried by another creature
-Retrieve an object in a container worn or carried by another creature
-Use thieves’ tools to pick locks and disarm traps at range
Perform one of these tasks without being noticed by a creature if you succeed on a Dexterity (Sleight of Hand) check contested by its Wisdom (Perception) check. Use the bonus action granted by Cunning Action to control the hand


Varis is from the city of Silverymoon. There he grew up among the diverse group peaceful citizens and beautiful city where structures are built into and among the trees. As an adult, Varis stands out among his elf brethren due to his unusual height and weight. Not wanted to always draw attention to himself, Varis decided to dabble in the arts of Magic where he permanently mastered the Cantrip of Prestidigitation. He found the effect to be useful for drawing attention away from him whenever looks lingered to long.

Varis was eventually recruited as a scout for the city and developed a keen sense of perception and investigation on the job. It was during this time that he found his first love interest Lia; a wood elf that he later learned lived on the road among the settlements of High Forest. He encountered her during an investigation of reported thefts from travelers coming in to the city. After several weeks of tracking and searching for a suspect, Varis came across Lia. Their meeting was awkward at best since Varis believed she was a possible suspect in his search. However, he found himself dazzled by her charm and beauty which completely put him off balance. Lia quickly recognized her advantage and used that to convince him he was looking for someone else. In the weeks that followed, she would continue to show up appearing as if from thin air during his investigation and scouting assignments. The reports of theft discontinued and while he still suspected Lia, he was satisfied that it had stopped and soaked up her company. It was during these meetings she confirmed the influence she had over him and persuaded him to join her travels.

He traveled and learned the skills of a Rogue and Survival through his relationship with Lia. She would occasionally take from travelers but insisted it was just enough for them when they needed it. This all but confirmed her connection to the thefts around Silverymoon for Varis but at this point he felt it was the past. He decided that he would temper her streaks of stealing; all the while she taught him a different way to live outside the reaches of a city. He learned to play the flute with her and at times they would perform in some of the more remote settlements they traveled through. They also found work as guides through the forests and surrounding areas. For 28 years they traveled together and then on the morning of Summer Solstice she disappeared without a trace. Varis was dumbstruck by the turn of events and after the initial shock of her disappearance eventually discovered a goodbye note from her, along with her Ivory flute. Her noted said she cared for him deeply but that their time together was done and wished him the best. Despite his best attempts to pick up her trail, it was no surprise to Varis that she left no trace and her skills still eclipsed his ability to track her.

He returned to Silverymoon and attempted to return to the study of Magic. Although he was making progress in the areas of Enchantment and Illusion, the abruptness of losing Lia lingered. In his final act of study Varis learned the ability to summon a familiar in Silverymoon. The summoning ritual was heavily influenced by the thought of finding Lia again and night owl was delivered to him. He saw through the eyes of his new companion as he soared through the sky, expanding the sight for his search. Now he travels with his familiar in hopes of finding her again someday.

Varis Galanodel

The Sword Coast jedirahl